V2Fun Skill work · PLAYABLE GAME

Playable Dance Stage

Turn captured dance motion into a playable rhythm stage

Direct work preview

Play the dance stage

Open the interactive example to inspect this work directly.

PLAYABLE GAME
Dance Live gameplay with score, combo, accuracy, and Perfect feedback
Open this preview in a new page ↗Interactive example · loads on request
Overview

The work and the Skill behind it

  • What was made

    An existing 22.395-second dance capture, default character, and original soundtrack form the basis of an offline browser rhythm game. The stage combines direction sequences, a timing zone, and live score, combo, and accuracy feedback.

  • What the Skill contributed

    The workflow reuses captured motion, adapts skeleton and beat timing, builds the blue-white stage, and packages keyboard and touch play. The dance performance, character, and music are source assets rather than outputs of the Dance Game Skill.

Work facts

Technical details

SourceExisting 22.395-second capture, default character, and original music
TimingEstimated 109 BPM with a 0.15-second offset
ModesEasy, Challenge, and Demo
ControlsDirection sequences, Space confirmation, keyboard, and touch

Take a closer look

From reference to experience

Follow the input, workflow, and final experience. These images show preview states; the production brief describes the underlying work.

Dance Live game on a blue-white stage with a Start dancing controlDance Live gameplay transition with direction arrows and the Space hit controlDance Live gameplay with score, combo, accuracy, and Perfect feedback

01 / Input

  1. 01Reference

    Bring the performance into play

    Existing dance motion, the default character, and the soundtrack provide the inputs. This screenshot shows the ready-to-play stage, not the original source files.

    Read the production brief

    Use the default character, existing dance motion, and source-video music to build a browser rhythm game. Add direction sequences, a bright timing zone, Space confirmation, score, combo, and accuracy. Include Easy, Challenge, and Demo modes with pause, restart, sound, camera, bilingual UI, and touch controls. Use blue-white lights, an abstract LED wall, and a reflective floor for the stage.

    Dance Live game on a blue-white stage with a Start dancing control

    01 / Input

  2. 02Process

    Build beat timing and interaction

    The workflow adapts the skeleton and beat timing, then adds direction sequences, a hit zone, and desktop and touch controls. The image shows a gameplay transition.

    Dance Live gameplay transition with direction arrows and the Space hit control

    02 / Process

  3. 03Result

    Play the rhythm stage

    The browser game presents a blue-white stage with character motion, original music, score, combo, and accuracy feedback.

    Dance Live gameplay with score, combo, accuracy, and Perfect feedback

    03 / Final

Frequently Asked Questions

What do I do in the game?

Follow the direction sequence and confirm the hit with Space or the supplied touch controls while the dance stage plays.

Which modes are available?

The game includes Easy, Challenge, and Demo modes.

How is the beat timing set?

The work brief estimates 109 BPM and uses a 0.15-second timing offset.

Can I pause or restart a round?

The game brief includes pause, restart, sound, and camera controls for repeat play.

Does the game need an app install?

It is an offline single-HTML browser game. This page loads the game inside the work preview.

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