V2Fun Skill work · ANIMATION

The White Dancer

From a dance video to character animation

Direct work preview

Play the character animation

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ANIMATION
Animation viewer showing the dancer and playback, camera, and export controls
Open this preview in a new page ↗Interactive example · loads on request
Overview

The work and the Skill behind it

  • What was made

    A 22.395-second dance video and rigged character become a playable character animation. The preview combines body and hand motion with synchronized source audio, a stage, and ten cinematic camera shots.

  • What the Skill contributed

    The workflow covers motion capture or BVH reuse, retargeting to the character, stage alignment, camera authoring, and export. The performance, audio, and rigged character are provided inputs rather than outputs of the Animation Skill.

Work facts

Technical details

Source performance22.395-second dance video and rigged character
ExperiencePlayback, synchronized audio, and cinematic / full-body / side / free camera views
Export optionsAnimated GLB, Original BVH, Repaired BVH, and local recording
PreviewInteractive offline animation viewer

Take a closer look

From reference to experience

Follow the input, workflow, and final experience. These images show preview states; the production brief describes the underlying work.

Animation viewer with the dancing character and a source-video insetSide-view animation preview with the character, stage, and playback controlsAnimation viewer showing the dancer and playback, camera, and export controls

01 / Input

  1. 01Reference

    Start with the performance

    The dance video, source audio, and rigged character define the movement and visual target. The screenshot shows the source-video inset beside the character preview.

    Read the production brief

    Use the supplied dance video and rigged character to create a character animation. Capture body and hand motion, keep the source audio synchronized, start with a wide shot, slowly push in, orbit left at 8 seconds, and pull back at the end. Keep the feet visible. Provide cinematic, full-body, side, and free views, plus local recording, Animated GLB, Original BVH, and Repaired BVH exports.

    Animation viewer with the dancing character and a source-video inset

    01 / Input

  2. 02Process

    Retarget and direct the motion

    The workflow captures or reuses BVH, retargets motion, aligns the stage, and authors camera moves. This side-view screenshot shows the resulting preview, not the hidden retargeting steps.

    Side-view animation preview with the character, stage, and playback controls

    02 / Process

  3. 03Result

    Play and inspect the animation

    The viewer presents the moving character with camera choices, synchronized audio, and local export controls.

    Animation viewer showing the dancer and playback, camera, and export controls

    03 / Final

Frequently Asked Questions

What is the input for this work?

The input is a 22.395-second dance video, its source audio, and a rigged character.

What does the cinematic camera brief specify?

It calls for a wide opening, a slow push-in, an orbit to the left at eight seconds, and a pullback at the end while keeping the feet visible.

Can I change the camera while previewing?

The viewer offers cinematic, full-body, side, and free camera views.

Which animation exports are available?

The work lists Animated GLB, Original BVH, Repaired BVH, and local recording with source audio.

Can I record the animation with its soundtrack?

The described local recording includes the source audio alongside the character animation.

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