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Cybernetic Figure in a Robe | V2Fun Discover

Daniel Clark

8-21

Cybernetic figure in traditional robe
प्रॉम्प्ट
# LUMEN NOCTIS — Model Design Sheet (Mechanical/Digital Revision) **Class:** Companion-type demon, Feed Warden **Height:** 1.9m, human-scale **Build:** Slender, soft-edged, symmetrical, calm posture — device-like precision, not looming ## 3D GENERATION PROMPT > Single character, solo, full body, standing neutral T-pose, front-facing reference sheet, no other figures in frame. A tall slender humanoid demon, 1.9m, soft-touch matte device-casing skin (#E4D9C8) with faint hairline panel seams at the joints (wrists, neck, temples) like a consumer electronics shell. Smooth mask-like face with no visible ears — instead two small smooth matte panel bumps at the temples with a thin seam line, like a sensor housing. Eyes are soft rounded screen-glow lenses, warm amber (#F2C879), with a faint horizontal scanline texture visible only up close. A single hairline glowing seam traces each cheekbone like a backlit panel gap. Closed calm mouth, no fangs, no teeth. Wearing a loose draped muted navy-blue robe (#2E3A46) with wide sleeves, faint circuit-trace embroidery woven into the fabric pattern, tied at the waist with a long soft segmented cable-cord (matte rubber, subtle ridge detailing, not a plain rope) instead of fabric sash. Bare feet with a faint glowing seam at each ankle. A single soft circular lens-like glow centered on the chest (#F2C879), recessed slightly like a screen under the fabric. Symmetrical humanoid anatomy, slightly elongated slender limbs, fingertips with a faint glowing seam at the tip (like a charging contact), arms relaxed at sides, open relaxed hands. Neutral dark charcoal (#1A1F26) background, even soft studio lighting, character isolated on plain background. ## PHYSICAL DESCRIPTION **Head/Face:** Smooth matte "device casing" mask-face, no ears — two small sealed panel bumps at temples with hairline seams. Eyes are soft rounded amber screen-glow lenses with faint scanline texture. Cheekbones carry a thin backlit seam line instead of soft skin shading. Calm, closed expression. **Torso:** Loosely draped robe with faint circuit-trace embroidery visible in the weave. Chest holds a single recessed, lens-like amber glow — reads as a screen or sensor beneath fabric, pulsing slowly. **Arms/Hands:** Human-proportioned, matte device-casing skin with hairline seams at wrist joints. Fingertips carry a faint glowing seam at the tip, like a contact point. Gestures slow, open, precise rather than organic. **Legs/Feet:** Human-proportioned, bare feet with a faint glowing seam circling each ankle, like a sealed joint. **Cord/tail feature:** A single long segmented cable-cord (matte rubber, subtle rib detailing) trails from the waist in place of a soft fabric sash — drifts gently, no sparks or damage. **Skin:** Smooth matte "soft-touch casing" texture rather than ceramic — reads as manufactured, precise, and clean rather than organic. Hairline seams only at major joints; otherwise seamless. ## COLOR PALETTE | Element | Hex | Notes | |---|---|---| | Base skin/casing | `#E4D9C8` | warm off-white, soft-touch matte | | Eye/chest glow | `#F2C879` | warm amber, screen-lens quality | | Fabric/drape | `#2E3A46` | muted navy, faint circuit-trace pattern | | Seam/panel-gap glow | `#F7E7C1` | pale warm gold, hairline only | | Panel bump accent | `#8C7A63` | muted bronze-grey | | Shadow tones | `#1A1F26` | warm charcoal, never pure black | ## MATERIALS & TEXTURES - **Skin/casing:** matte soft-touch device shader, minimal subsurface scattering, faint hairline seams at joints only. - **Eyes/chest/seams:** low-intensity warm emissive with subtle scanline texture, slow pulse (~4s cycle), never harsh or strobing. - **Fabric:** soft cloth sim with faint metallic-thread circuit-trace embroidery, gentle sway. - **Cord:** segmented matte rubber cable shader, subtle rib geometry, light drift physics. ## POSE & RIGGING NOTES - Idle: relaxed standing or softly reclined, hands open, head tilted slightly. - Motion should read precise and unhurried — smooth interpolation, no snap poses, faintly mechanical timing rather than organic looseness. - Eye/chest/seam glows share one slow pulse cycle, independent of alert states. - Cord: light secondary physics, segmented sway rather than fluid drift. - Facial rig: narrow range, subtle eye-lens brightness shifts instead of wide expression changes.

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